How does looting work in raid finder




















You can also form an incomplete man raid and queue, with additional members being chosen by the game to fill out the man roster; all players will be teleported to the raid. It is currently possible to form a regular party including cross-realm Real-ID friends and queue for the raid. It is not yet possible to convert a party including Real-ID friends into a raid. Since the Raid Finder is designed to serve players whose schedules do not permit regular raiding, it is designed to replace drop-outs.

It is not possible to invite specific players to a Raid Finder raid once it has started to prevent players from kicking pugged players to make room for friends. There is no lock-out for Raid Finder in the traditional sense. You can queue in the Raid Finder repeatedly and defeat the same bosses over and over again. However, you are only entitled to a chance to receive loot from a boss the first time you kill that boss per weekly reset.

If you kill the boss again later during the same weekly period, you are not eligible to receive any loot other than that from a charm bonus roll. If you are chosen as a replacement for a partially-completed raid it is possible for you to complete that raid, then queue again later and try for loot for bosses that you had not personally defeated yet. When the raid reaches bosses you have defeated, you will not be eligible for loot.

If you have completed bosses later in the progression schedule for a raid, the system will give you priority to join a group that will take on the bosses that you have missed. If you leave a Raid Finder squad while they are in combat with a boss and that squad defeats the boss during that same battle, you will not receive loot but will still be marked as having defeated that boss, and will not be eligible for any more rewards from that boss until the weekly reset.

Players who need to leave the keyboard in the middle of a fight may leave their characters in the raid to avoid being subject to this consequence. Wowpedia Explore. Main Page All Pages. World of Warcraft. Classic Vanilla The Frozen Throne Reforged. Explore Wikis Community Central. Register Don't have an account? Raid Finder. Let us purchase shards for like stygian embers each.

Or a shard RNG box for like 50 embers. That's what I don't get. Shards are so random. Like why isn't there a vendor. But of course, that would make sense, and we don't do that here. Dungeons Dungeons operate under an instance-based lockout.

Normal dungeons can be reset at any time when the party is outside of the instance, and will reset automatically after a certain amount of time has passed. Heroic dungeons reset daily. This lockout does not affect you when queuing for random Heroic dungeons in the Group Finder. It only prevents you from queueing for specific dungeons you've already completed. Mythic dungeons reset weekly, but this does not affect Mythic Keystone dungeons.

All bosses can drop either their player or player loot. World Bosses Burning Crusade has 2 bosses, with individual lockouts. Starting with Warlords of Draenor, worldbosses began to rotate weekly. Information on these bosses can be found in the Adventure Journal in-game. Warlords of Draenor has 4 bosses. Legion has 15, split between the Broken Isles and the Broken Shore. Battle for Azeroth has 6, with 2 additional bosses in Nazjatar.

Shadowlands has 4. Did you find this article helpful? Yes No. Imagine you can complete a quest once a week to buy one Charm for 25 Elder Tokens. You also might be able to save up a few charms, but you won't be able to hoard them until the next tier of content. If you have one or more Charms of Good Fortune, then whenever you kill a raid boss in Raid Finder, normal or heroic then a new UI window will pop up asking if you want to spend your Charm on a bonus roll.

If you click yes, then you'll instantly get another shot at that boss's loot table! You will always win something from the bonus roll, such as a pile of gold, gems, or flasks. However, you also have a small but not miniscule chance of receiving a piece of epic loot. As with the personal loot system, the item will always be something designed for your current spec. Also, just as with personal loot, the game doesn't analyze if you already have the item, if the item would be an upgrade for you, or if you prefer axes to swords or anything like that.

Most importantly, winning a bonus roll has no effect on what other players win on their bonus rolls or what the boss drops normally. If you have saved up several Charms this will probably happen when you play but don't raid every week then you can use one per boss, but you can't cash in multiples on a single boss kill. If you want to save up all of your Charms for the final boss because he or she in the case of the mantid raid drops weapons or whatever, that is your prerogative, but you'll only be able to spend one per kill.

If you want to save up your Charms for heroic bosses, go for it. Here is an example of per-person loot and the bonus roll in action: Stan is a death knight. Jim Bob is a warrior. Naomi is a hunter. The three friends run Raid Finder together and tackle Mogu'shan Vaults. They get matched with a bunch of random folks from across their region. On the fourth boss, the Council of Kings, the game decides that Jim Bob wins an item. Jim Bob is a Fury warrior, so the game is either going to give him a two-handed Strength axe or a Strength bracer, because those are the two Fury-appropriate items on the Council of Kings loot table in this theoretical example.

Regardless of what Jim Bob wins, Stan might also win the same items. Naomi won't ever be offered those items, because they aren't appropriate hunter loot. If she had gotten lucky and earned loot for the kill, it would have been hunter appropriate. Let's say Naomi is frustrated because Bob and Stan both won loot and because the trinket she wants won't ever drop. So, she decides to use a Charm of Good Fortune.

Let's say she gets lucky and the game decides that she won an item instead of gold, flasks, etc. Thanks, game! She might get the trinket she wants, or she might get an Agility neckpiece that is also on the Council of Kings loot table. Her winning an item doesn't affect Stan or Jim Bob or anyone else, even if they use their Charms as well.

Okay, we're almost done here, but I did want to mention two other relevant changes. Area of Effect Looting Yes, we are doing area looting. After killing a group of enemies, you may have a bunch of corpses lying around perhaps because you went all Bladestorm on a bunch of hozen.

If you loot one of the corpses, the loot window will include items from all of the nearby corpses for which you have loot rights. Some recent games have incorporated a similar feature, and it's one of those things that players just want in their MMO these days. It's already in and it works fine.

The Future of Valor The second change I want to mention is that we plan to adjust the role of Valor points. Valor or the various other names that the currency has had over the years was originally added to WoW for two reasons: it helped to mitigate really bad luck, for those times when the boss just refused to drop the item you wanted, and it helped encourage players to stay with the group even if they didn't need anything off the next boss.



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